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6 AR/VR Desktop Tools Transforming Classrooms

Desmund Ullrich with text The AR/VR Classroom

As technology continues to revolutionize education, augmented reality (AR) and virtual reality (VR) are opening new doors for teachers and students. What used to be futuristic concepts are now practical tools accessible to classrooms everywhere. But amidst the buzz around expensive headsets and fully immersive VR labs, many educators might be unaware of the desktop AR/VR devices quietly making waves in the educational tech world. Let’s explore some of these tools and how they’re reshaping learning experiences.


Merge EDU Cube

Merge Cube, An Interactive AR Device
Merge Cube, An Interactive AR Device

Imagine turning your desktop into a portal for AR magic. The Merge Cube is a small, foam-like cube that works in conjunction with tablets, phones, or computers to bring 3D objects to life. Students can hold the cube and interact with it via their screens, exploring everything from the solar system to human anatomy in vivid detail. With an affordable price tag and a robust library of lesson plans, it’s an easy way to dip your toes into AR without breaking the bank.


zSpace

Kids using zSpace create a unique desktop experience with AR and 3D
zSpace creates a unique desktop experience with AR and 3D

zSpace is a powerful desktop AR/VR solution that combines AR-enabled glasses and a specially designed screen. This setup allows students to “pull” 3D objects off the screen and manipulate them in mid-air. Whether dissecting a frog virtually or exploring the inner workings of a machine, zSpace offers hands-on experiences for STEM, medical training, and engineering concepts. Teachers can guide students through lessons in real-time, making it an interactive classroom centerpiece.


JigSpace

The 3D Model of a jet turbine viewed through AR in a warehouse
JigSpace lets teachers project 3D models

JigSpace is like having a library of interactive, explorable AR experiences right at your fingertips. Designed for use on desktops, tablets, or AR-enabled devices, JigSpace lets teachers project 3D models of anything from ancient architecture to mechanical systems onto their screens. Students can rotate, zoom, and deconstruct objects in real time, making it perfect for STEM and history lessons alike. Its user-friendly interface and free starter plans make JigSpace a standout choice for educators wanting to wow their students without overwhelming their budgets.


ClassVR Desktop Hub

Two students using VR headsets
ClassVR creates a shared virtual experience

The ClassVR Desktop Hub is a centralized platform for teachers to manage AR and VR content across multiple devices. While ClassVR is known for its standalone headsets, the desktop hub makes it possible to access the same immersive content on traditional monitors or projectors. This means teachers can walk the class through virtual field trips or historical reenactments with nothing more than a desktop setup and a screen.


Mozaik3D

Screenshot of a 3d model of a VR atom
Mozaik3D put students in the middle of History, Science, and more!

For educators looking for curriculum-focused AR, Mozaik3D is a hidden gem. This interactive software offers a library of 3D models across various subjects, from history to physics. Using just a computer and a mouse, students can explore detailed reconstructions of ancient buildings, simulate experiments, or visualize the forces at play in mechanical systems. It’s an intuitive way to bring static lessons to life.


HoloAnatomy

The circulatory system inside a human body augmented in a real-life lab
HoloAnatomy brings Biology to life

Perfect for science educators, HoloAnatomy turns your desktop into a 3D anatomy lab. Students can explore the human body layer by layer, rotating and zooming into organs, systems, and structures. This desktop-friendly AR tool works seamlessly with standard hardware, making it an accessible way to teach anatomy and biology without the need for cadavers or expensive lab equipment.


As AR/VR tools continue to evolve, desktop solutions prove that you don’t need an entire lab of high-end headsets to make a difference. These unsung heroes are redefining engagement, breaking down barriers, and bringing the future of learning to life—one screen at a time.


What’s your favorite AR/VR tool in the classroom?

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Desmund Ullrich

Desmund
(Mr)Ullrich

ABOUT ME

I’m Desmund Ullrich, a second-career educator with a background in marketing and a passion for STEM and innovation. With degrees in Information Management Systems, Network & Communications Management, and Network Systems Administration, I bring a data-driven approach to teaching. Currently pursuing my Doctorate of Education, I’m dedicated to shaping future leaders in science, engineering, and technology while exploring creative ways to bridge the gap between education and real-world skills.

Welcome to the tribe! 

© 2023 by Desmund Ullrich. Proudly created with Wix.com

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